Monday, April 23, 2007

G.U.A.R.D.I.A.N.S.

I found this Acronym from another site and thought it most appropriate for our Kinship as well.

G
- Give yourself for others, this is to practice being selfless. You dont have to go overboard
with this but try to put others first in as many ways as you can. One way you can do this
is by helping with Quests.
U- Unconditional Love, this basically covers everything but when applied provides for the
perfect remedy for any situation, arguement, disagreement, ext.
A- Aim to bring out the best in others. Dont cut each other down or make fun of each other.
Lets uplift everyone and make them all feel welcome. This will make the kinship
enjoyable for everyone.
R- Respect. This is a big one; especially when involving the hierarchy of the kinship.
Respect those whohave been placed in a leadership position over you. If you have a problem
with some one, go to them directly and privately. If this doesnt work talk to the Overseerer.
D- Dont swear (cuss), or use profane language. This also includes nasty comments and jokes.
I- Involve others members of your kinship when you go out and adventure into the lands
of Middle-Earth. This is a kinship build the bonds of brotherhood with your fellow
members.
A- Always put your kinship first. We are trying to build a brotherhood here and one of the
ways to do this is to look out for one another. If you find an item that would be perfect for a
fellow member don't auction it.
N- Never lie to a fellow member especially an officer. We need trust in our kinship; if you
see this being a problem you probley aren't in the right place.
S- Solve problems, dont make them. Its alot easier to make a big deal of something than to
just let it go but for the sake of the kinship.


Whence cometh "Men of Twilight?"

This kinship represents a small group of Dúnedain of the North, who still serve as Guardians in the lands where Arnor once was, viz. Men of Bree, Men of Dale and the Men of Rohan.

Arnor, or the Northern Kingdom, was a kingdom of the Dúnedain in the land of Eriador in Middle-earth. Arnor's population was composed by Dúnedain in western-central regions and mixed or indigenous (and reluctant as citizens) peoples. Its capital was Annúminas near the lake Nenuial. The Dúnedain were superior to other Men in nobility of spirit and body, although they were of course capable of evil if corrupted. They had dark hair and grey eyes and were tall. In addition, Dúnedain, especially those of high rank, possessed great wisdom and discernment, and occasional prophecy. They benefited from longer life-spans (some to over 200 years old) than ordinary men and could retain their fitness until the very end of their days. The Dúnedain of Middle-Earth are the descendants of these Númenóreans. Though Arnor has been destroyed, and Gondor greatly diminished, the blood of Númenor has not all been spent. This Kinship is made up of “Middle Men,” a term used by the Númenóreans for Men of Middle-earth who were related to the Edain, the ancestors of the Númenóreans themselves. The proper term is "Men of Twilight" (as opposed to the Gondorians, "Men of Light", and the Haradrim and Easterlings, "Men of Darkness"). During the Third Age the term Middle Men was still applied to the Men of Bree, and the remaining Northmen, such as the Men of Dale and Esgaroth the Lake-town, and of course the Rohirrim.

Men of Twilight


After reviewing some more lore in the great Florilegium of Bree-Land concerning the Dunedain, I have come to realize that not only should the Men of Twilight consist of Guardians and Minstrels, but also Hunters as their job verily coincides with the Rangers of Eriador since they are of the noble line of the Dúnedain of the North and have, since the fall of the mighty kingdoms of Arnor more than a thousand years in the past, pledged to silently protect the lands of Eriador, including the Shire and Bree-land, from the darkness that once again threatens. Seeking neither praise nor thanks, the Rangers are master trackers and woodsmen; adept at concealment. They are also expert in hunting and in combat with both bow and sword.